GM Vy Low 80 Posted June 25, 2018 Novice Trick Dead - Disable exp when active Swordsman Class Magnum Break - Casts on the target rather than the player. Only costs 15 SP instead of 30. Still an AoE skill. Endure - Doesn't have any MDEF bonuses. Doesn't cancel after 7 hits. Fatal Blow - Base level no longer increases stun chance. Stun chance is 6% per Bash level after 5. (30% stun chance for level 10 Bash) Counter Attack - Counters an attack with an attack that has and additional HIT+20 and CRIT*2. Bowling Bash - Two hits. Has gutterlines and a maximum knockback of 5 cells. Does 100% + 50%*level. (600% damage for level 10 Bowling Bash) Defending Aura - 50% reduction in ASPD regardless of level. Auto Guard - Attack delay of 0.3 seconds regardless of level. Mage Class Sight - Area of Effect is 9x9 cells. Fireball - Damage is 95% base + 5%*level. (145% damage for level 10 Fireball) Frost Nova - Requires a target to cast. Freezes all enemies around the targeted monster, but not the target itself. Fire Pillar - Cannot be cast under target. Quagmire - Has no limit on the number of quagmires placed. Lord of Vermillion - Does not cause the blind effect. Meteor Storm - Does not cause the stun effect. Dispell - Requires 1 Red Gemstone and 1 Yellow Gemstone to use. Archer Class Arrow Shower - Requires a target and cannot be cast on the ground. Based on ASPD like Double Strafe. All Traps - Can be pushed, but due to Arrow Shower and Magnum Break requiring a target, this may prove slightly more difficult. Sandman and Freezing Trap - Has a radius of 3x3. Claymore - Has a radius of 5x5. More targets hit at once results in higher damage. Ankle Snare - Only effect enemies in WoE and PvM. Songs - Have an area of effect of 9x9 cells. Effects of songs linger for 3 seconds once the user steps outside. Walk speed is 1/4th of normal walk speed. Melody Strike / Throw Arrow - Damage is 125% + 25%*level. (250% damage for level 5 Melody Strike) Merchant Class Enlarge Weight Limit - Increases weight by 100 per skill level. Weapon Perfection - Duration is 1/5th the amount of time for party members. Power Thrust - Duration is 1/5th the amount of time for party members. Has a 1% chance to break the enemies Equipments and the users weapon. Players using Axe, Staffs and books are excluded from breaking their weapon when power thrust is active. Adrenaline Rush - Duration is 1/5th the amount of time for party members. Hilt Binding - Removes chance of dropping weapon. Does not have any other bonuses. Skin Tempering - Only reduces damage from fire property attacks at 5% per level. (25% resistance at level 5 Skin Tempering) Acid Terror - Does not cause bleeding status. Marine Sphere - Summoned Marine Sphere have their normal HP when summoned. Summon Flora - Summoned Flora monsters can be damaged outside of PvP/WoE. Players can summon multiple types at one time. Increased based damage attack Thief Class Steal - Has a base chance of 10% + 3% every skill level. (40% base chance at level 10 Steal) Double Attack - No HIT bonus. Improve Dodge - Gives +3 flee per level regardless of Rogue or Assassin class. (+30 flee for level 10 Improve Dodge) Throw Stone - Flat 30 damage. 5% chance to stun. Sprinkle Sand - 125% damage. 15% chance to blind. Grimtooth - Forced Neutral. 100% damage at all levels. Decreases movement speed of targets (less scattering). Affected by arrows. Venom Splasher - No HP requirement to cast. Damage is [(200% + 20%*level) + (20%*Poison React Level)]. (600% damage with both skills maxed) Poison React - Only does damage when attacked by mobs of the poison element. Requires 18 SP at max level. (400% damage for level 10 Poison React) Backstab - Does not force the target to turn around. No damage penalty for using a bow though it is still melee distance. Increased based damage attack Acolyte Class Ruwach - Area of Effect is 7x7 cells. Decrease AGI - Has a base success rate of 53% + 3%*Skill Level. Signum Crucis - Has a maximum of -30% Def and 45% chance of success. Demon Bane - Increases ATK against undead and demon monsters by 3*level instead of using the user's base level. Divine Protection - Increases VIT DEF against undead and demon monsters by 3*level instead of using the user's base level. B.S. Sacramenti - Area of Effect is screen-wide. Absorb Spirits - Can only be used on other players, not monsters. Snap - Requires 1 sphere regardless of fury state. Only requires 10 SP to use. Disabled the use of skill when under ankle snare. 1 Share this post Link to post Share on other sites