First of all, let me introduce myself.
I am xernii, and I love playing as a wizard. I was a player of rssv1 and I'm back for more fun! As of now, I'm a level 94 wizard; not yet that high 'cause I'm lazy af.
I'm making this guide to help those who are new to the game and those who have difficulty in grinding for experience in this low rate server. Imma just share what I know.
So it begins!
When we're talking about leveling, we're talking about gaining EXPERIENCE (also referred to as EXP).
Experience is divided into two categories
Base Experience is required to increase your base levels. Everytime you get a base level up, you get fully healed(both hp and sp), your maximum hp and sp increases, and you gain status points to upgrade your stats. The maximum base level in this server is 99.
The required base experience to level up has been changed here in rssrestart. You can find it here: rssrestart's base experience table
Job Experience is required to increase your job levels. There's a job level requirement for changing jobs; level 10 for novice to change into first jobs, while level 40~50 for 1st jobs to change into 2nd jobs. Everytime you get a job level up, you gain 1 skill point. Skill points are used to upgrade your skills; which is why most people choose to change to 2nd job after getting job 50 on their first job. Everytime you change jobs, your job level resets to 1. The maximum job level for novice, 1st job, and 2nd job, is 10, 50, and 50 respectively, for a maximum total of 107 skill points.
The required job exp to job level up is different for first and second jobs. Check them here: 1st job & 2nd job
Monsters give different amounts of base and job experience
Some monsters give high amounts of base exp but gives very low job exp. Let's take wolves, for example. Wolves give 329 base experience but only gives 32 job experience. Killing wolves is a good way to increase your base levels early in game, but your job level would lag behind.
Experience is gained by killing monsters or completing *quests.
Experience gained when killing monsters is proportional to your share of damage to the monster.
If you're soloing a monster, then you would get all the experience from it. However, If you're hitting the same monster with another player, whoever deals more damage to the monster would get more of the experience. Let's take for example a monster with 1000hp. If you deal 750 total damage to it and another player deals 250 damage, you'd get 75% of the total exp while the other would only get 25%.
---of course, overkilling a monster will NOT give you more exp.
Party Experience sharing
In a party with even-share experience distribution, experience is split equally among the members of the party where...
exp gained per member = (expToBeShared / NumberOfMembersInTheSameMap) + 1
For those party people who use the @showexp command, you might ask "why do we get different amounts of exp when we're killing the same monster, then?"
Well, this is actually the point that this guide wants to emphasize; and that'd be the next topic!
*will update regarding quests that give significant exp once they're available in the server
This is a feature that most players are not aware, and not making use of. The more players that participate in killing the same monster, the more the experience the monster will give. Participation includes attacking/damaging the monster, or getting hit by the monster's normal attack; take note: healing or buffing your allies doesn't count as participation.
For each additional player that participates in subduing the monster, the exp to be shared increases by 25% (capped at 580%). This method of increasing the exp gained from a monster is what most call Exp Tapping.
So... what do we do with this knowledge?
Well... If you're an acolyte, instead of just watching your archers/mages kill them zombie prisoners, try heal bombing it with level 1 Heal. You'll notice a significant increase in the exp you gain without wasting too much sp.
If you're an archer/hunter, when there's a stack of mobs lured for your party, arrow shower it at least once; but of course, don't be an idiot that arrowshowers mobs away from sight/aoe of skills.
There are also some skills such as lex aeterna and provoke that deal no damage but does trigger exp tap. I can't recall other non-damage skills that could trigger exp tap, so feel free to post a comment if you know of one. (like decrease agi, maybe?)
When boosting a friend with a priest, be sure to use lex aeterna at least once per mob to squeeze more exp out of them * w *
( I actually prefer going solo cause people don't believe me when I tell them about this feature, or maybe they just don't bother to even analyze it. Despite the flood of exp we get in a party, the amount we get is just stupidly low. Font set to very small cause this be just me ranting. I actually solo-ed level 91~92 in less than 2 hours, with VIP but without field manual or exp costumes.)
VIP, Field Manuals, Exp Costumes
VIP just adds 50% on top of the current rates. So if the current exp rate is set to 300%, then with VIP you'll get 350% instead.
Manuals and Exp Costumes are both multipliers. I'm not sure how they interact (or how they stack) with each other, though, I'm saving up my FMs so I'm not sure. I need input from the readers for this.
Party Bonus EXP
One of the features of this server is the Party Share Bonus Exp. With a party of at least 5 online members on the same map, you get a bonus of 4% exp per member. This bonus only works when the party is on even-share exp distribution.
well, that's about all of it. If I remember anything more, I'll just add it here. If you have something you'd like me to add, please reply to this post
Leveling is supposed to be taken slow so you could enjoy the experience. You won't be enjoying it as much as you should if you just rush through the levels; that's just gaining experience without actually experiencing it .
BUT for those who want to be 2nd job as fast as possible, I'll just add a simple guide on where and how to grind the needed experience to get you to 2nd job as fast and easy as possible. Of course, there are much faster methods, but they're up to you to find out! You can share your methods here if you want to.
For Mages, Archers, Acolytes
Right after changing jobs, get job levels from whatever you can think of. Poring, chonchon, thiefbugs, whatever, then rush to payon cave 1. Heal bomb, soul strike, firebolt, double strafe. Equip your rok on hats, and spam those novice potions. You can go to payon cave 2 after gaining enough levels. When you're finally dealing enough damage to undead, rush to GH Churchyard, party up and get to job 50! Don't forget to use the exp tap you learned earlier. It's easy.
For Thieves, Swordies, and Merchies
It's a bit trickier to level these characters cause you need a decent weapon and lots of potions; however, worry not! We can do dhis!
What you'll need to focus on at first would be getting base levels as your skills at this point are not as strong as the other 3 previous classes. Upon changing jobs, get to culverts asap. Monsters there have low hp, and are easy to kill. Grind some levels until you're strong enough to kill mukas or wolves. Those monsters are easy to kill and they give a lot of base experience. You can easily get to base level 45 just by killing those. When your level is high enough, go to GH churchyard and party up. Offer to lure mobs for the party and get to job 50! It's not as easy, but it's do-able.
Thieves can use throw stone for exp tap and getting the monsters to chase them. Swordies and Merchies can use magnum break / cart revolution for exp tap, but it's kinda tricky to do it. I'll leave it to you to find out how to properly use those skills. (Provoke doesn't work on undead)
(Mukas are at 1 map north and 1 map east of morroc. Wolves are at 2 maps south of payon.)
Don't forget to tap them monsters for experience when you're partying!
Have fun levelling, guys! Enjoy the game. No pressure
current IGN: xerniii
*some of the contents are from/based on/comfirmed though: irowiki.org/classic.