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  1. animebabelover2009

    Asura - 5 second sp reuse

    I agree with this. Consider that a monk needs to summon 10 spheres before asura -- this is flat +2.5 seconds just with cast time. Additionally monks need to animate with amotion (based on attack speed) after every sphere so it's slightly more than 2.5s overall. Maybe closer to 3.5 depending on monk attack speed / bard stats. To reiterate: monks are fine and balanced. If you still _must_ nerf them, this is a better way to do it.
  2. animebabelover2009

    Asura - 5 second sp reuse

    This server was RagnaXP which provided unranked slim white potions. However you are missing the point a little bit: the knight does not need to pot here because he is not taking damage. The reasons for this are: full demi human and neutral reduction (40% + 20%) max vitality build (~120 vitality is possible without food) peco peco armor (notice that the knight is freezing): +10% max hp kyrie eleison skill description: This effect will block MaxHPofTarget*(10+2*SkillLV)% damage OR (5+SkillLV/2) hits, whichever is reached first. with apple of idun (remember that your server is running 7x7 song aoe) it is possible to obtain ~30k max hit points This gives priests a <1 sec cast time skill with no cooldown that gives knights 10,000 extra hp which means a monk needs to do ~+20k base damage on asura (thanks to 40% 20% reductions) just to pierce KE shield. With a bad monk build (high dex), it's easy to do less than 10k damage, especially if the knight is standing in magic or arrow shower so that lex aeterna is not guaranteed. Additionally, its much easier to spam KE on one target than it is to summon 5 spheres, fury, summon 5 more spheres, and then asura. A number of other teamwork focused ways exist to counter asura strike: Curse bow/arrows means that monks need to sacrifice their weight limit to carry items that clear curse, otherwise they cannot walk out of their guild to asura Quagmire makes asura cast extremely slow Spell breaker interrupts asura Dispell clears devotion which means magic or arrow shower will make asura impossible to cast Safety wall blocks all asura damage Lastly, knights can also hide asura strike although this can be pretty difficult.
  3. animebabelover2009

    Asura - 5 second sp reuse

    He is not mistaken. What you are describing is standard 2-2 woe that the guild you are speaking to has been playing for years. Here's a gif of one of their knights tanking 5 asuras in a row: Please do not buff this class. It makes the game more boring for everyone.
  4. animebabelover2009

    Asura - 5 second sp reuse

    This is correct, additionally, the abundance of dancers spamming screen wide stun means that monks need to balance vitality with offensive stats so they can still successfully complete 5 spheres -> fury -> 5 spheres -> asura. The skill is not spammable regardless of SP items. If you think that you must nerf monks in some way, you would be better served by increasing the cast time of asura strike. It's acceptable to increase the team play requirement of asura strike by making the skill take longer to finish -- this means that offensive support for monks (countering enemy sages spamming dispel) and defensive support for monks (you need to protect your crusaders so they can spam devotion) is more important. However, if you reduce the overall rate of asura strike, all you are doing is indirectly buffing knights.