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  1. Yesterday
  2. Excited to be back! Oh yeah...

  3. Last week
  4. GM Vy Low

    What is best for Cloud Hosting?

    cloud hosting is best for hosting website or for development purpose.
  5. What is best for Cloud Hosting?
  6. Vengeance

    Server Information

    Can't wait to play again RSS. Hoping it will start soon!
  7. GM Vy Low

    Server Information

    We are not trying to artificially extend the server by starting 2-1, its how we want to start with the server and i dont think it has something to do with extending the life of the server.
  8. FunRun

    Server Information

    Juvenile.. please grow up FFS
  9. El Hermano

    Server Information

    Dude why the **** do you start at 2-1? Noone wants to play "Knights only" game even more braindead than ROPH. Stop trying to artificially extend server life and just start at 2-2.
  10. GM Vy Low

    Server Information

    Most probably it will be late October since this is what i suggested on the team. With the upcoming Agit Lords in ROPH, we dont want to launch the server while players are focusing on the agit lord. Also this give us plenty of time to do our advertisement and events in promoting our server!
  11. Vengeance

    Server Information

    Any news about when the server release again?
  12. Earlier
  13. fatechan

    Server Information

    Any news on when the server will go online?
  14. fatechan

    Question regarding MVP Cards / GL Items

    That sounds like a good compromise.
  15. GM Vy Low

    Question regarding MVP Cards / GL Items

    We wont be removing or blocking them but probably a discussion/poll will be raised if there are mvp cards that are needed to be nerfed/modify, as what we have come into decision, these item will be available in game but will be disabled on WoE maps.
  16. I haven't found a stance regarding this anywhere and I wanted to know how MVP Cards and GL Items will be treated. Is everything going to be fair game or is this another one of these "let's just remove or block all the powerful items from the game or else people are gonna cry and bitch about it" servers? Sorry if I come off as harsh but I have seen so many P-Servers do this and I'm rather tired of it. Ragnarök Online was created with these op items in mind and removing them just kills the classic experience for me. I wouldn't even mind if some of those items are nerfed for WoE but at least keep them in the game and don't just outright remove them T_T
  17. Schiffer

    Character Creation

    cool
  18. Hels

    Character Creation

    Done watching... Very useful tool
  19. GM Vy Low

    Character Creation

    You can check it here https://www.facebook.com/RSSRestart/videos/844235022434927/
  20. Hels

    Character Creation

    Damn I cant watch the video
  21. GM Vy Low

    Character Creation

    Greetings RSS Community, Character creation will be available once our website is done. You can create your character early on and will be able to reserve your Desired in game names. This will be essential on our future events before our server launch, since the requirements to claim the prize is for you to provide your in Game Names. Here is the sneak preview of the character creation. Enjoy!
  22. Toujou Koneko

    Hello I am a Newbie :D

    OH YEAH LEZ ROCK! !!
  23. Can´t wait to start :th_e3:

    1. Winterfox

      Winterfox

      We are as excited as you are and work hard to get everything up and running as soon as possible! :th_no1:

  24. VilesX

    Would like to suggest things

    @GM Vy Low 1. As for PvP and WoE you can distribute them freely or with something in exchange for it. But with the limitation that the supplies would only be usable at woe castle map and in Pvp Room. But, Id like you to know that some class that would rely on normal attack to deal damage would be render useless(except for emp breaker) in woe since there is an unlimited/abundant woe supplies so if you deal less damage players would just use pots to recover your damage hence skill type class that would deal more damage would me more effective than auto attack build due to the supplies of SP pots: With out WoE supplies given to guilds by chest or etc. Class like auto blitzer, dual-dagger, agi BS, crit BS, crit knight, agi knight would be preferable for guilds that has less supplies since even they deal less damage then other guild wouldn't have the luxury off spamming potion, also no matter how big the guild is blue herb has definite re spawn time also other guilds will farm it so sp pot will be. just like in PRO way back 2004. We WoE with just 500-2k blue pots in our guild it didn't stop us from getting castle. Any ways since it has been all ready decided. At least make it only usable on WoE or PvP maps. 2. In Revo classic R0PH even with the renewal exp table leveling was that hard thanks to ESB play with Assassin on CBT got to reach level 70 by playing 6-9 hrs a day, some reach 90+.. heard some was able to reach 99 didn't saw them. leveling was not that hard event with the huge EXP requirement while the exp of the mobs given were based on classic and the monster stats was base on renewal. leveling at training grounds till job 10. then change job to thief leveled at alberta at spore roda etc. then spore, poison spore snake. then wolf till level 40 on my first day, moved to lutie cookie and Xmass cookie till job 40 then myst case and cruiser till job change. then after job change on my seconday rest. then 3-to last day of CBT lutie till 70. that was thanks to free white pots from ESB. while classes like hunter, knight, wiz, BS Cart revo, etc. reach 90+ on CBT. if we have Blue potion or sp pots that can be obtain freely/easily by rewards leveling would also be just as fast as it was in PHRO Revo classic. PhRO was flooded by players when it went OBT it was nice to play since you can party with other players but what I notice in the party it was that noone was chatting and they were all busy. A Few days later I still got plenty to level with but decided to create new char But I have notice the reduce of no. of player in some map some was in my party few days ago said he stopped playing few days ago due to work but seems less people was in his level range still I partied with him added friend few days later he was behind already and having hard time to find party and he said he saw people selling good stuff already and he felt left behind and said he decided to quit. Point is at opening we all start same level but those who stopped for a few days due to some reason are left behind by huge margin making them unwanting to play again as you have noticed ROph pop drop every month, if we can slow down the leveling even some players rest for days they will stil be within the margin of other players. without SP pots for leveling we can slow down the leveling and the progression of players so those who rest can still find party to play with also we can have time to vend since we will not feel left behind by others. also are discounted pots are needed by players since there is no free potion. 3. r.elu/r.ori(non-trade able as as reward would be better since upgrading chances are lower) to even out the adjustments you made.
  25. GM Vy Low

    Skill Changes

    yes i played during beta days, the changes were made during trans days because those are necessary specially since most of the job had a boost on their hp/sp as well as stats. The old formula works well on our previous server, it should be fine having these changes.
  26. VilesX

    Skill Changes

    Seems like you played RO during the recent changes made for trans class balancing. Those were the original skills when RO was commercially release. Some of the changes they made are for the better balancing. Like Venom Splasher Original skill has 2/3 HP requirement before it can be cast on mobs also needed to be in poisoned status if I remembered correctly etc.
  27. GM Vy Low

    Skill Changes

    Greetings Crusader - GrandCross -We didnt modify anything on the skill, default skill should be applied Meteor Storm - Does not cause the stun effect. -This is the Original classic Meteor Storm skill. Meteor Storm stack unlike storm gust, Low vit character like hunter, assassin would just die on portal def guild and would be useless in WoE. Dispell - Requires 1 Red Gemstone and 1 Yellow Gemstone to use. -This also the original classic dispell skill. We already taken care of that, gems, supplies for the woe based guild Arrow Shower - Requires a target and cannot be cast on the ground. Based on ASPD like Double Strafe. -This is also the original classic Arrow Shower skill. Adrenaline Rush - Duration is 1/5th the amount of time for party members. (and the other time based changes) -This is also the orignal classic Adrenaline Rush skill. The duration is only applied on the party members and not on the blacksmith. Blacksmith and Assassin in RSS modified wherein based attacks are increased by around 30 percent Double Attack - No HIT bonus. -This is also the original classic double attack skill. We will still finalize this if we could implement the pre-renewal skill formula for this. Asura Strike - has a 5 seconds sp reuse cooldown -It will stay as 5 second sp reuse cooldown. This would be the best for Asura rather than a skill cooldown. Thank you for your suggestion it means alot to us.
  28. Ewol

    Skill Changes

    Regarding: https://rssboards.net/topic/13-skill-modifications/ I wanted to discuss a few things. I'm only going to discuss the changes I dislike or if there was no change. Crusader - GrandCross I'm going to suggest making grandcross like it originally was. Making it so it always hits 3 times regardless of how many monsters are on the tile. Meteor Storm - Does not cause the stun effect. I dislike this change. What's the purpose? To make it harder to defend castles? Dispell - Requires 1 Red Gemstone and 1 Yellow Gemstone to use. Pointless change. Just makes it more of a grind to farm gems. Will only hurt small guilds. Arrow Shower - Requires a target and cannot be cast on the ground. Based on ASPD like Double Strafe. What is the reasoning for requiring a target? Making it harder to stack traps? Making it more difficult to slide traps under people in PvP? Feels like an unnecessary change to me. Adrenaline Rush - Duration is 1/5th the amount of time for party members. (and the other time based changes) Also questioning the reasoning on this. Blacksmiths are already a pretty useless class and lowering buff time makes them all the more useless. Double Attack - No HIT bonus. Thief is already in a tight spot, why remove the small hit buff? Asura Strike - has a 5 seconds sp reuse cooldown This is better than the 10 second revo classic change, but I would suggest just making it a skill cooldown, but I don't particularly care either way. -- That's all I can think of right now.
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